video games

    

 Ernest Cline’s debut novel, Ready Player One was a New York Times best-seller in 2012. The film version of that novel is being directed by Steven Spielberg.

Cline returns with a new 80’s nostalgic video game themed thriller entitled, Armada.

Armada tells the story of Zach Lightman – an aimless teenage gamer with anger issues looking to save the universe.

  Video games have come a long way since Pong; the video game is an artistic medium all its own now. The current exhibition at The Opalka Gallery at Sage College From Concept to Console looks at art in video games, pulling back the curtain to reveal the process of how it is conceived and created. It’s an examination of the creativity, diversity, and wide range of artistry that spans many disciplines in a medium that is, in some ways, still in its infancy.

There is a curator tour at the gallery this Friday at 5:30 p.m. but we get to give you a little preview now. Curators Elizabeth Greenberg and Edward Ticson join us.

Herbert London: The Other Side of Technology

Nov 26, 2014

While the wizards of new technology wax lyrically about the wonders of technological development, there is another side, one often overlooked in the avalanche of new products. Clearly computers have changed our lives, opened new horizons of learning and have abbreviated research efforts, but there are hidden societal costs that are unnoticed or intentionally ignored.

By Ron Davis (God of Thunder (videogame) by Adept software, 1993) [Attribution], via Wikimedia Commons

  I don’t know much about video games. I’m not much for playing them. But I nodded my head as Rensselaer Polytechnic Institute sophomore Jon Ota described to me the video game he and his fellow classmates created.

I’m seriously impressed by Ota’s game, called Hangeki. It was designed and developed from scratch as part of his studies at Rensselaer Polytechnic Institute’s Games and Simulations Arts and Sciences program, and Ota’s team was showing it off to me before RPI’s annual Entrepreneur of the Year awards ceremony.

Billy Hicks

In the 1970s, early video games had arrived. And although primitive by today's standards, they gradually grew in complexity and scope - both in terms of gameplay and sound and music. Dr. Neil Lerner, a musicologist at Davidson College in North Carolina, recently spoke with WAMC's  Lucas Willard about the influences on the sound of early video games.

Featured sound comes from:

Pong (1972) published by Atari Inc.

Circus (1977) by Exidy

Kangaroo (1982) by Sun Electronics

Space Invaders (1978) by Taito Corporation

Massachusetts has removed violent video games from four highway rest stops after a family traveling for the holidays saw a young boy playing one days after the Connecticut school shooting.

Andrew and Tracey Hyams of Newton, and their son, Josh, 12, stopped at a service plaza on the Massachusetts Turnpike in Charlton on Christmas Eve and saw another boy firing a replica machine gun at a screen. The rest stop is about an hour from Newtown, Conn., where 20 children and six adults were killed Dec. 14 at Sandy Hook Elementary.

The Games in Education Symposium is a multi-day symposium that focuses on the topic of using video games to supplement and inspire in-classroom education. Tobi Saulnier - Founder and CEO at 1st Playable Productions and Matt Nolin - lead coordinator of the symposium - join us to tell us more.

Most parents and teachers would be skeptical to hear that young people should spend more time in front of video games to do better in school, but there are some who say that is the case. Clark Aldrich is a leading interface designer and one of the top educational simulator creators in the world. He will moderate a gaming summit tomorrow at Excelsior College in Albany on how serious video games can be used in higher education. Aldrich tells WAMC’s Brian Shields that parents and teachers should be open to serious video games as a good way to learn.